public SwordEffect(SceneGame world, ProtoEffectDrawable protoEffect, BehaviorSword sword, float bladeLength) : base(world) { ProtoEffect = protoEffect; Sword = sword; BladeLength = bladeLength; }
public VisualEffect(ProtoEffectDrawable protoEffect, Vector2 position) { ProtoEffect = protoEffect; Position = position; }
public StaticEffect(SceneGame world, ProtoEffectDrawable protoEffect, Vector2 pos) : base(world) { ProtoEffect = protoEffect; Position = pos; }
public ParticleGround(ProtoEffectDrawable protoEffect, Vector2 position) { ProtoEffect = protoEffect; Position = position; }