public SkillBulletCollision(SkillObj_Collision self, SkillBulletMove m, SkillVector3 v) : base(self, m, v) { CollisionType = SkillCollisionType.SkillBullet; ActiveCollisions.Add(SkillCollisionType.SkillObj, SkillCollisionType.SkillObj); }
public SkillObjCollision(SkillObj_Collision self, SkillBulletMove m, SkillVector3 v) : base(self, m, v) { CollisionType = SkillCollisionType.SkillObj; ActiveCollisions.Add(SkillCollisionType.SkillObj, SkillCollisionType.SkillObj); PassiveCollision.Add(SkillCollisionType.SkillObj, SkillCollisionType.SkillObj); PassiveCollision.Add(SkillCollisionType.SkillBullet, SkillCollisionType.SkillBullet); }
public SkillCollision(SkillObj_Collision self, SkillBulletMove m, SkillVector3 v) { Self = self; move = m; CollisionInfo = v; }