public SkillBulletCollision(SkillObj_Collision self, SkillBulletMove m, SkillVector3 v)
            : base(self, m, v)
        {
            CollisionType = SkillCollisionType.SkillBullet;

            ActiveCollisions.Add(SkillCollisionType.SkillObj, SkillCollisionType.SkillObj);
        }
        public SkillObjCollision(SkillObj_Collision self, SkillBulletMove m, SkillVector3 v) : base(self, m, v)
        {
            CollisionType = SkillCollisionType.SkillObj;

            ActiveCollisions.Add(SkillCollisionType.SkillObj, SkillCollisionType.SkillObj);

            PassiveCollision.Add(SkillCollisionType.SkillObj, SkillCollisionType.SkillObj);
            PassiveCollision.Add(SkillCollisionType.SkillBullet, SkillCollisionType.SkillBullet);
        }
Beispiel #3
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 public SkillCollision(SkillObj_Collision self, SkillBulletMove m, SkillVector3 v)
 {
     Self          = self;
     move          = m;
     CollisionInfo = v;
 }
Beispiel #4
0
 public SkillCollision(SkillObj_Collision self, SkillBulletMove m, SkillVector3 v)
 {
     Self = self;
     move = m;
     CollisionInfo = v;
 }