WriteULong() public method

public WriteULong ( ulong pValue ) : void
pValue ulong
return void
コード例 #1
0
ファイル: ZoneCharacter.cs プロジェクト: Canic/Zepheus_2k15
        public void WriteDetailedInfoExtra(Packet packet, bool levelUP = false)
        {
            if (!levelUP)
            {
                packet.WriteUShort(this.MapObjectID);
            }

            packet.WriteLong(this.Exp);
            packet.WriteULong(DataProvider.Instance.GetMaxExpForLevel(this.Level));

            packet.WriteInt(BaseStats.Strength);
            packet.WriteInt(BaseStats.Strength + GetExtraStr());
            packet.WriteInt(BaseStats.Endurance);
            packet.WriteInt(BaseStats.Endurance + GetExtraEnd());
            packet.WriteInt(BaseStats.Dexterity);
            packet.WriteInt(BaseStats.Dexterity + GetExtraDex());
            packet.WriteInt(BaseStats.Intelligence);
            packet.WriteInt(BaseStats.Intelligence + GetExtraInt());

            packet.WriteInt(0); // Wizdom. It isn't set in the server so it can contain shit from old buffers... :D
            packet.WriteInt(0); // I once had a name here :P

            packet.WriteInt(BaseStats.Spirit);
            packet.WriteInt(BaseStats.Spirit + GetExtraSpr());

            packet.WriteInt(GetWeaponDamage()); //base damage
            packet.WriteInt(GetWeaponDamage(true)); //increased damage (e.g. buffs)
            packet.WriteInt(GetMagicDamage()); //magic dmg
            packet.WriteInt(GetMagicDamage(true)); //inc magic dmg

            packet.WriteInt(GetWeaponDefense()); //todo equip stats loading (weapondef)
            packet.WriteInt(GetWeaponDefense(true)); //weapondef inc

            packet.WriteInt(GetAim()); //TODO: basestats aim + dex?
            packet.WriteInt(GetAim(true)); //aim inc (calcuate later based on dex)

            packet.WriteInt(GetEvasion()); //evasion
            packet.WriteInt(GetEvasion(true)); //evasion inc

            packet.WriteInt(GetWeaponDamage()); //damage block again
            packet.WriteInt(GetWeaponDamage(true));

            packet.WriteInt(GetMagicDamage()); //magic damage
            packet.WriteInt(GetMagicDamage(true));

            packet.WriteInt(GetMagicDefense()); //magic def
            packet.WriteInt(GetMagicDefense(true)); //magic def inc

            packet.WriteInt(1);
            packet.WriteInt(20);
            packet.WriteInt(2);
            packet.WriteInt(40);

            packet.WriteUInt(BaseStats.MaxHP); //max HP
            packet.WriteUInt(BaseStats.MaxSP); //max SP
            if (character.Job == (int)Job.Crusader)
                packet.WriteInt(100);   // max LP
            else
                packet.WriteInt(0);              // max LP
            packet.WriteInt(0);                   // UNK
            packet.WriteInt(BaseStats.MAXSoulHP);   // Max HP Stones
            packet.WriteInt(BaseStats.MAXSoulSP);   // Max SP Stones
            packet.Fill(64, 0);
            if (!levelUP)
            {
                packet.WriteInt(this.Position.X);
                packet.WriteInt(this.Position.Y);
            }
        }