public static void ChangeFromGuildAcademyToResponse(WorldClient client, Packet packet) { string GuildName; string RequestName; bool answer; if (!packet.TryReadString(out GuildName, 16) || !packet.TryReadString(out RequestName, 16)|| (!packet.TryReadBool(out answer) || !client.Character.IsInGuildAcademy)) return; if (answer) { GuildAcademyMember pMember = client.Character.GuildAcademy.Members.Find(m => m.Character.Character.Name == RequestName); if (pMember == null) return; pMember.Character.IsInGuildAcademy = false; pMember.Academy.RemoveMember(pMember); pMember.Character.GuildAcademy.Guild.AddMember(pMember.Character, GuildRank.Member, Program.DatabaseManager.GetClient().GetConnection(), true, true); pMember.Character.Guild = pMember.Character.GuildAcademy.Guild; pMember.Character.IsInGuild = true; using (var pack = new Packet(SH38Type.SendJoinGuildFromAcademy)) { //this packet remove character from academy List and added to GuildList pack.WriteString(RequestName, 16); pack.WriteString(client.Character.Character.Name, 16); pack.WriteByte(6);//rank pack.WriteInt(0);//unk pack.WriteUShort(0);//korp pack.Fill(64, 0x00);//unk pack.WriteByte(true ? (byte)0x95 : (byte)0x00);// (this.isOnline ? (byte)0x95 : (byte)0x00); pack.Fill(3, 0x00);//unk pack.WriteByte(pMember.Character.Character.Job); pack.WriteByte(pMember.Character.Character.CharLevel); pack.Fill(13, 0x00);//unk client.Character.GuildAcademy.Guild.Broadcast(pack); client.Character.GuildAcademy.Broadcast(pack); } } using (var p2 = new Packet(SH4Type.CharacterGuildinfo)) { client.Character.Guild.WriteGuildInfo(packet); client.SendPacket(p2); } using (var pack = new Packet(SH29Type.GuildMemberJoined)) { pack.WriteString(client.Character.Character.Name, 16); client.Character.GuildAcademy.Guild.Broadcast(pack); client.Character.GuildAcademy.Broadcast(pack); } using (var pack = new Packet(SH29Type.ChangeResponse)) { pack.WriteUShort(3137);//unk pack.WriteByte(3); pack.Fill(2, 0x00);//unk client.SendPacket(pack); } }
public static void FriendInviteResponse(WorldClient pClient, Packet pPacket) { string target, sender; bool response; if (!pPacket.TryReadString(out target, 16) || !pPacket.TryReadString(out sender, 16) || !pPacket.TryReadBool(out response)) { Log.WriteLine(LogLevel.Warn, "Could not reat friend invite response."); return; } WorldClient sendchar = ClientManager.Instance.GetClientByCharname(sender); if (sendchar == null) { Log.WriteLine(LogLevel.Warn, "Invalid friend reject received."); return; } if (response) { Friend sendfriend = sendchar.Character.AddFriend(pClient.Character); if (sendfriend != null) { using (var packet = new Packet(SH21Type.FriendInviteResponse)) { packet.WriteString(sender, 16); packet.WriteString(target, 16); packet.WriteByte(0); sendchar.SendPacket(packet); } using (var packet = new Packet(SH21Type.FriendExtraInformation)) { sendfriend.WritePacket(packet); sendchar.SendPacket(packet); } } } else { using (var packet = new Packet(SH21Type.FriendInviteReject)) { packet.WriteString(target, 16); sendchar.SendPacket(packet); } } }
public static void BackToCharSelect(WorldClient pClient, Packet pPacket) { bool go; // dunno if (!pPacket.TryReadBool(out go)) { Log.WriteLine(LogLevel.Warn, "Couldn't read back to char select packet"); return; } if (!pClient.Authenticated) { Log.WriteLine(LogLevel.Warn, "Player tried using the back to char select packet while not able to"); return; } if (go) { SendCharacterList(pClient); } }
public static void On_GameClient_GuildInviteResponse(WorldClient Client, Packet pPacket) { string guildName; bool joinGuild; if (!pPacket.TryReadString(out guildName, 16) || !pPacket.TryReadBool(out joinGuild)) { return; } //get guild Guild guild; if (GetGuildByName(guildName, out guild)) { guild.AddMember(Client.Character, GuildRank.Member, null, true, true); } }
public static void On_GameClient_CreateGuild(WorldClient Client, Packet Packet) { string name, password; bool allowGuildWar; if (!Packet.TryReadString(out name, 16) || !Packet.TryReadString(out password, 8) || !Packet.ReadSkip(4) // unk ? || !Packet.TryReadBool(out allowGuildWar)) { return; } GuildCreateResponse response; if (Client.Character.Character.CharLevel < 20) { response = GuildCreateResponse.LevelTooLow; } else if (Client.Character.Character.Money < Guild.Price) { response = GuildCreateResponse.MoneyTooLow; } else { //encrypt guild pw var pwData = Encoding.UTF8.GetBytes(password); // InterCrypto.Encrypt(ref pwData, 0, pwData.Length); Guild guild; //try to create guild lock (ThreadLocker) { int result; int guildID; var createTime = Program.CurrentTime; using (var con = Program.DatabaseManager.GetClient().GetConnection()) { //insert guild in db using (var cmd = con.CreateCommand()) { cmd.CommandType = CommandType.StoredProcedure; cmd.CommandText = "Guild_Create"; cmd.Parameters.Add(new MySqlParameter("@pName", name)); cmd.Parameters.Add(new MySqlParameter("@pPassword", pwData)); cmd.Parameters.Add(new MySqlParameter("@pAllowGuildWar", allowGuildWar)); cmd.Parameters.Add(new MySqlParameter("@pCreaterID", Client.Character.ID)); cmd.Parameters.Add(new MySqlParameter("@pCreateTime", createTime)); var idParam = cmd.Parameters.Add(new MySqlParameter("@pID", SqlDbType.Int) { Direction = ParameterDirection.Output }); result = Convert.ToInt32(cmd.ExecuteScalar()); guildID = (int)idParam.Value; } switch (result) { case -1: //guild name already exists (ToDo: get response code) SendGuildCreateResponse(Client, name, password, allowGuildWar, GuildCreateResponse.AlredyExist); return; case -2: //database error @ insert guild (ToDo: get response code) SendGuildCreateResponse(Client, name, password, allowGuildWar, GuildCreateResponse.Failed); return; case -3: //database error @ insert guild academy (ToDo: get response code) SendGuildCreateResponse(Client, name, password, allowGuildWar, GuildCreateResponse.Failed); return; case 0: //create guild guild = new Guild(con, guildID, name, pwData, allowGuildWar, Client.Character, createTime); //insert guild master (character will get updated) guild.AddMember(Client.Character, GuildRank.Master, con, false, false); //add to loaded guilds LoadedGuilds.Add(guild); break; default: return; } } } Client.Character. //revoke money Client.Character.ChangeMoney(Client.Character.Character.Money - Guild.Price); //let character broadcast guild name packet using (var packet = new Packet(SH29Type.GuildNameResult)) { packet.WriteInt(guild.ID); packet.WriteString(guild.Name, 16); BroadcastManager.Instance.BroadcastInRange(Client.Character, packet, true); } //let zone know that a guild has been loaded using (var packet = new InterPacket(InterHeader.ZONE_GuildCreated)) { packet.WriteInt(guild.ID); packet.WriteInt(Client.Character.ID); ZoneManager.Instance.Broadcast(packet); } //set response to success response = GuildCreateResponse.Success; } SendGuildCreateResponse(Client, name, password, allowGuildWar, response); }