// Add menu named "TowerEditor" to the Window menu //[MenuItem ("TDTK/SpawnEditor")] public static void Init() { // Get existing open window or if none, make a new one: window = (DialogueEditor)EditorWindow.GetWindow(typeof(DialogueEditor)); window.minSize = new Vector2(620, 620); // GetSpawnManager(); }
static void OpenDialogueEditor() { DialogueEditor.Init(); }