public void ExitScene(SceneTransitionSO transition) { currentTransition = transition; fadeOut.Play("Fade Out"); }
public void Input(SceneTransitionSO value) { Relay.Invoke(value); }
public void LoadUnload(SceneTransitionSO transition) { LoadUnload(transition.scenesToLoad, transition.scenesToUnload); }
public void StoreTransition(SceneTransitionSO value) { transition = value; }