public void ExitScene(SceneTransitionSO transition)
 {
     currentTransition = transition;
     fadeOut.Play("Fade Out");
 }
 public void Input(SceneTransitionSO value)
 {
     Relay.Invoke(value);
 }
 public void LoadUnload(SceneTransitionSO transition)
 {
     LoadUnload(transition.scenesToLoad, transition.scenesToUnload);
 }
 public void StoreTransition(SceneTransitionSO value)
 {
     transition = value;
 }