private void OnLoadSceneDependencyAsset(GameEventBase gameEventBase) { LoadSceneDependencyAssetGameEvent ne = (LoadSceneDependencyAssetGameEvent)gameEventBase; if (ne.UserData != this) { return; } Log.Info("Load scene '{0}' dependency asset '{1}', count '{2}/{3}'.", ne.SceneAssetName, ne.DependencyAssetName, ne.LoadedCount.ToString(), ne.TotalCount.ToString()); }
private void OnLoadSceneDependencyAsset(GameEventBase gameEventBase) { LoadSceneDependencyAssetGameEvent ne = (LoadSceneDependencyAssetGameEvent)gameEventBase; //todo }