// ------------------------------------------- /* * Will create a new room for lobby */ public void MenuController_CreateNewLobbyRoom(string _nameLobby, int _finalNumberOfPlayers, string _extraData) { MultiplayerConfiguration.SaveNameRoomLobby(_nameLobby); #if ENABLE_BALANCE_LOADER UIEventController.Instance.DispatchUIEvent(MenuScreenController.EVENT_MENUEVENTCONTROLLER_SHOW_LOADING_MESSAGE); CommsHTTPConfiguration.CreateNewRoom(true, _nameLobby, ClientTCPEventsController.GetPlayersString(_finalNumberOfPlayers), _extraData); #else MenuController_CreateRoomForLobby(_nameLobby, _finalNumberOfPlayers, _extraData); #endif }