// ------------------------------------------- /* * Will save the ID of the machine which is hosting the room */ public void MenuController_SaveMachineIDServer(int _value) { MultiplayerConfiguration.SaveMachineIDServer(_value); }
// ------------------------------------------- /* * Will save the ID of the machine which is hosting the room */ public void MenuController_SaveMachineIDServer(int _value) { MultiplayerConfiguration.SaveMachineIDServer(_value); }