public void AddClient(CoreClient client) { _clients.Add(client); Player player = new Player(Game, client); client.MessageReceived += (sender, e) => player.Parse(e.Message); client.Closed += (sender, e) => player.OnDisconnected(); }
public void AddClient(YGOClient client) { _clients.Add(client); Player player = new Player(Game, client); client.PacketReceived += packet => player.Parse(packet); client.Disconnected += packet => player.OnDisconnected(); }