OnDisconnected() public method

public OnDisconnected ( ) : void
return void
Beispiel #1
0
 public void AddClient(CoreClient client)
 {
     _clients.Add(client);
     Player player = new Player(Game, client);
     client.MessageReceived += (sender, e) => player.Parse(e.Message);
     client.Closed += (sender, e) => player.OnDisconnected();
 }
Beispiel #2
0
        public void AddClient(YGOClient client)
        {
            _clients.Add(client);
            Player player = new Player(Game, client);

            client.PacketReceived += packet => player.Parse(packet);
            client.Disconnected   += packet => player.OnDisconnected();
        }
Beispiel #3
0
        public void AddClient(CoreClient client)
        {
            _clients.Add(client);
            Player player = new Player(Game, client);

            client.MessageReceived += (sender, e) => player.Parse(e.Message);
            client.Closed          += (sender, e) => player.OnDisconnected();
        }
Beispiel #4
0
        public void AddClient(YGOClient client)
        {
            _clients.Add(client);
            Player player = new Player(Game, client);

            client.PacketReceived += packet => player.Parse(packet);
            client.Disconnected += packet => player.OnDisconnected();
        }