public void SetUp() { var settings = new AcceptanceTestSettings(); var client = new RestClient(settings.BaseUrl); var request = new RestRequest("register"); response = client.Execute <ApiResponse>(request); }
public void It_should_result_in_404() { var settings = new AcceptanceTestSettings(); var client = new RestClient(settings.BaseUrl); var moveReponse = client.Execute <ApiResponse>(new RestRequest("/moveup/" + 9999)); Assert.That(moveReponse.StatusCode, Is.EqualTo(HttpStatusCode.NotFound)); }
public void SetUp() { var settings = new AcceptanceTestSettings(); var client = new RestClient(settings.BaseUrl); mapResponse = client.Execute(new RestRequest("map")); var data = client.DownloadData(new RestRequest("map")); parsedImage = new MagickImage(data); }
public void SetUp() { var settings = new AcceptanceTestSettings(); var client = new RestClient(settings.BaseUrl); client.Execute(new RestRequest("admin/clearall")); registerResponse = client.Execute <ApiResponse>(new RestRequest("register")); statsResponse = client.Execute <StatsResponse>(new RestRequest("stats")); }
public void SetUp() { var settings = new AcceptanceTestSettings(); var client = new RestClient(settings.BaseUrl); do //make sure that the player we've registered isn't at the top of the map { registerResponse = client.Execute <ApiResponse>(new RestRequest("register")); } while (registerResponse.Data.Y <= 0); moveReponse = client.Execute <ApiResponse>(new RestRequest("/moveup/" + registerResponse.Data.Id)); }
public void SetUp() { var settings = new AcceptanceTestSettings(); var client = new RestClient(settings.BaseUrl); var clearResponse = client.Execute(new RestRequest("admin/clearall")); Assert.That(clearResponse.StatusCode, Is.EqualTo(HttpStatusCode.OK)); firstRegistrationResponse = client.Execute <ApiResponse>(new RestRequest("register")); secondRegistrationResponse = client.Execute <ApiResponse>(new RestRequest("register")); }