private void Awake() { _lattice = GetComponentInChildren <LatticeView>(); _puzzleScale = GetComponent <PuzzleScale>(); _itemPool = GetComponent <ItemPool>(); _gameAudio = GetComponent <GameBoardAudio>(); }
private void Awake() { _puzzleSpawner = GetComponent <PuzzleSpawner>(); _puzzleView = GetComponent <PuzzleView>(); _boardInput = GetComponent <BoardInput>(); _boardAction = GetComponent <BoardAction>(); _gameAudio = GetComponent <GameBoardAudio>(); }
private void Awake() { _puzzleView = GetComponent <PuzzleView>(); _puzzleState = GetComponent <PuzzleState>(); _moveDisplay = GameObject.FindGameObjectWithTag("MoveDisplay").GetComponent <MoveDisplay>(); _gameAudio = GetComponent <GameBoardAudio>(); _puzzleView.ViewUpdated += OnViewUpdated; }
public void Init() { _gameAudio = GetComponentInParent <GameBoardAudio>(); if (_rotor.transform.childCount > 0) { _checkmark = _rotor.transform.GetChild(0).gameObject; } }
public void Init(Arc arc, Transform parent, bool inStartIsland) { _gameAudio = GetComponentInParent <GameBoardAudio>(); Arc = arc; Parent = parent; _arcScale.SetArc(arc); _colorizer.PrimaryColor = ArcColor; // CreateMarkers(); if (!inStartIsland) { _colorizer.Darken(0f); } }