internal ResourceLoadedContext(ResourceLoadedParameters parameters, UnityEngine.Object[] assets) { Parameters = parameters; Assets = assets; }
internal ResourceLoadedContext(ResourceLoadedParameters parameters, UnityEngine.Object asset) { Parameters = parameters; _backingField = new BackingFieldOrArray(asset); }
internal ResourceLoadedContext(string assetPath, Type assetType, ResourceLoadType loadType, UnityEngine.Object[] assets) { Parameters = new ResourceLoadedParameters(assetPath, assetType, loadType); Assets = assets; }
internal ResourceLoadedContext(ResourceLoadedParameters parameters, UnhollowerBaseLib.Il2CppReferenceArray <UnityEngine.Object> assets) #endif { Parameters = parameters; _backingField = new BackingFieldOrArray(assets); }