コード例 #1
0
 internal ResourceLoadedContext(ResourceLoadedParameters parameters, UnityEngine.Object[] assets)
 {
     Parameters = parameters;
     Assets     = assets;
 }
コード例 #2
0
 internal ResourceLoadedContext(ResourceLoadedParameters parameters, UnityEngine.Object asset)
 {
     Parameters    = parameters;
     _backingField = new BackingFieldOrArray(asset);
 }
コード例 #3
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 internal ResourceLoadedContext(string assetPath, Type assetType, ResourceLoadType loadType, UnityEngine.Object[] assets)
 {
     Parameters = new ResourceLoadedParameters(assetPath, assetType, loadType);
     Assets     = assets;
 }
コード例 #4
0
        internal ResourceLoadedContext(ResourceLoadedParameters parameters, UnhollowerBaseLib.Il2CppReferenceArray <UnityEngine.Object> assets)
#endif
        {
            Parameters    = parameters;
            _backingField = new BackingFieldOrArray(assets);
        }