internal ResourceLoadedContext(ResourceLoadedParameters parameters, UnityEngine.Object[] assets)
 {
     Parameters = parameters;
     Assets     = assets;
 }
 internal ResourceLoadedContext(ResourceLoadedParameters parameters, UnityEngine.Object asset)
 {
     Parameters    = parameters;
     _backingField = new BackingFieldOrArray(asset);
 }
Beispiel #3
0
 internal ResourceLoadedContext(string assetPath, Type assetType, ResourceLoadType loadType, UnityEngine.Object[] assets)
 {
     Parameters = new ResourceLoadedParameters(assetPath, assetType, loadType);
     Assets     = assets;
 }
        internal ResourceLoadedContext(ResourceLoadedParameters parameters, UnhollowerBaseLib.Il2CppReferenceArray <UnityEngine.Object> assets)
#endif
        {
            Parameters    = parameters;
            _backingField = new BackingFieldOrArray(assets);
        }