internal AssetLoadedContext(AssetLoadedParameters parameters, AssetBundle bundle, UnhollowerBaseLib.Il2CppReferenceArray <UnityEngine.Object> assets) #endif { Parameters = parameters; Bundle = bundle; _backingField = new BackingFieldOrArray(assets); }
internal AssetLoadedContext(AssetLoadedParameters parameters, AssetBundle bundle, UnityEngine.Object asset) { Parameters = parameters; Bundle = bundle; _backingField = new BackingFieldOrArray(asset); }
internal ResourceLoadedContext(ResourceLoadedParameters parameters, UnityEngine.Object asset) { Parameters = parameters; _backingField = new BackingFieldOrArray(asset); }
internal ResourceLoadedContext(ResourceLoadedParameters parameters, UnhollowerBaseLib.Il2CppReferenceArray <UnityEngine.Object> assets) #endif { Parameters = parameters; _backingField = new BackingFieldOrArray(assets); }