Esempio n. 1
0
        internal AssetLoadedContext(AssetLoadedParameters parameters, AssetBundle bundle, UnhollowerBaseLib.Il2CppReferenceArray <UnityEngine.Object> assets)
#endif
        {
            Parameters    = parameters;
            Bundle        = bundle;
            _backingField = new BackingFieldOrArray(assets);
        }
Esempio n. 2
0
 internal AssetLoadedContext(AssetLoadedParameters parameters, AssetBundle bundle, UnityEngine.Object asset)
 {
     Parameters    = parameters;
     Bundle        = bundle;
     _backingField = new BackingFieldOrArray(asset);
 }
 internal ResourceLoadedContext(ResourceLoadedParameters parameters, UnityEngine.Object asset)
 {
     Parameters    = parameters;
     _backingField = new BackingFieldOrArray(asset);
 }
        internal ResourceLoadedContext(ResourceLoadedParameters parameters, UnhollowerBaseLib.Il2CppReferenceArray <UnityEngine.Object> assets)
#endif
        {
            Parameters    = parameters;
            _backingField = new BackingFieldOrArray(assets);
        }