public virtual void move(String movestring, MovestringEndingDelegate callback, int timeout) { this.movestring = new Movestring(movestring, callback, this, timeout); }
// Sets the default values for the many, many movement-related members each entity possesses. protected virtual void initialize_movement_attributes() { speed = DEFAULT_SPEED; _moving = false; handler = VERGEGame.game.default_entity_handler; time_pushing = 0; movestring = new Movestring(""); initialize_move_state(); }