private void Awake() { SerieLabelPool.ClearAll(); m_ChartList.Clear(); m_ThemeDict.Clear(); LoadThemesFromResources(); }
private void Awake() { if (m_XCharts != null) { GameObject.DestroyImmediate(this); return; } SerieLabelPool.ClearAll(); m_ChartList.Clear(); XThemeMgr.ReloadThemeList(); }
private void Awake() { SerieLabelPool.ClearAll(); m_ChartList.Clear(); }
void OnSceneLoaded(Scene scene) { SerieLabelPool.ClearAll(); }
private void Awake() { SerieLabelPool.ClearAll(); }
private void Awake() { SerieLabelPool.ClearAll(); m_ChartList.Clear(); XThemeMgr.ReloadThemeList(); }