protected override void CheckRefreshPainter() { if (m_Painter == null) { return; } m_Painter.CheckRefresh(); foreach (var painter in m_PainterList) { painter.CheckRefresh(); } if (m_PainterUpper != null) { m_PainterUpper.CheckRefresh(); } if (m_PainterTop != null) { m_PainterTop.CheckRefresh(); } }
protected virtual void CheckRefreshPainter() { m_Painter.CheckRefresh(); }