public T Load <T>(string assetPath) where T : UnityEngine.Object { Debug.Log("assetPath " + assetPath); var req = Assets.LoadAsset(assetPath, typeof(T)); RegisterPool(ref req); return(req.asset as T); }
public UnityEngine.Object Load(string assetPath, Type type) { Debug.Log("assetPath " + assetPath); var req = Assets.LoadAsset(assetPath, type); RegisterPool(ref req); return(req.asset); }