コード例 #1
0
 protected override void OnLoad()
 {
     request = Bundles.LoadAsync(Assets.GetBundleName(assetPath));
 }
コード例 #2
0
 internal void Load()
 {
     asset = Assets.Load(assetPath, assetType);
 }
コード例 #3
0
 protected override void OnLoad()
 {
     request = Bundles.Load(Assets.GetBundleName(assetPath));
     asset   = request.LoadAsset(Assets.GetAssetName(assetPath), assetType);
 }
コード例 #4
0
ファイル: PatchManager.cs プロジェクト: Mapz/SuperSimon
        // 检查并下载网络资源
        public void CheckAndDownloadResource(List <string> assetPath, DownloadManager.DownloadFinishDelegate downloadAllOverCallBack)
        {
#if UNITY_EDITOR
            if (!Settings.ActiveBundleMode)
            {
                OnAllDownloadOver();
                if (downloadAllOverCallBack != null)
                {
                    downloadAllOverCallBack();
                }
                return;
            }
#endif
            if (downlodingCount != 0)
            {
                Debug.LogError("已经有下载队列");
                return;
            }
            // 检查所有
            HashSet <string> toDownload = new HashSet <string> ();
            foreach (string _path in assetPath)
            {
                Debug.Log("_path:" +
                          _path);
                string           realPath               = Assets.GetBundleName(_path);
                var              allDependencies        = Bundles.GetAllDependencies(realPath);
                HashSet <string> pathIncludeDependences = new HashSet <string> ();
                pathIncludeDependences.Add(realPath);
                foreach (string dependence in allDependencies)
                {
                    pathIncludeDependences.Add(dependence);
                }
                foreach (string __path in pathIncludeDependences)
                {
                    int _fileStatus;
                    if (!filesStatus.TryGetValue(__path, out _fileStatus))
                    {
                        filesStatus.Add(__path, FILE_STATUS_UNKOWN);
                        toDownload.Add(__path);
                    }
                    else if (_fileStatus == FILE_STATUS_UNKOWN || _fileStatus == FILE_NOT_EXIST)
                    {
                        toDownload.Add(__path);
                    }
                }
            }
            if (toDownload.Count == 0)
            {
                OnAllDownloadOver();
                if (downloadAllOverCallBack != null)
                {
                    downloadAllOverCallBack();
                }
            }
            else
            {
                DownloadManager dm = DownloadManager.instance;
                dm.OnError  += OnDownloadErr;
                dm.OnFinish += OnAllDownloadOver;
                if (downloadAllOverCallBack != null)
                {
                    curDownloadAllOverCallback = downloadAllOverCallBack;
                    dm.OnFinish += curDownloadAllOverCallback;
                }
                foreach (string realPath in toDownload)
                {
                    string _path = Path.Combine(resUrlRoot, realPath);
                    Debug.Log("下载文件:" + _path);
                    dm.Push(new DownloadManager.Request(_path, OnFileDownloadOver, realPath));
                }
                dm.Excute();
            }
        }