public override void Update(long tick) { _abilityProcessor?.Update(tick); base.Update(tick); if (MasteryChanged) { SendMasteryPointsUpdate(); SendAbilityLevels(); // Check for debolster, and notify if required if (_playerOwner.AdjustedLevel < _playerOwner.Level) { _playerOwner.CheckDebolsterValid(); } MasteryChanged = false; } }