Beispiel #1
0
        public override void Update(long tick)
        {
            _abilityProcessor?.Update(tick);

            base.Update(tick);

            if (MasteryChanged)
            {
                SendMasteryPointsUpdate();
                SendAbilityLevels();

                // Check for debolster, and notify if required
                if (_playerOwner.AdjustedLevel < _playerOwner.Level)
                {
                    _playerOwner.CheckDebolsterValid();
                }

                MasteryChanged = false;
            }
        }