private void InitTileMap() { tileMap = new GameObject("TileObjects").AddComponent <TileMap>(); tileMap.transform.parent = transform; tileMap.transform.position = new Vector3(0f, 0f, 0f); }
public static TileMap GetRootAsTileMap(ByteBuffer _bb, TileMap obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }