/// <summary> /// 调整人物角色和怪物角色的位置到战斗位置 /// </summary> /// <param name="playerTrans">Player trans.</param> /// <param name="monsterTrans">Monster trans.</param> private void SetUpForFight() { battlePlayerCtr.boxCollider.enabled = false; battleMonsterCtr.boxCollider.enabled = false; battlePlayerCtr.enemy = battleMonsterCtr; battleMonsterCtr.enemy = battlePlayerCtr; battlePlayerCtr.SetUpPropertyCalculator(); battleMonsterCtr.SetUpPropertyCalculator(); UpdateTriggeredCallBacks(); StartCoroutine("AdjustAgentsAndCameraAndStartFight"); }