コード例 #1
0
        /// <summary>
        /// 调整人物角色和怪物角色的位置到战斗位置
        /// </summary>
        /// <param name="playerTrans">Player trans.</param>
        /// <param name="monsterTrans">Monster trans.</param>
        private void SetUpForFight()
        {
            battlePlayerCtr.boxCollider.enabled  = false;
            battleMonsterCtr.boxCollider.enabled = false;

            battlePlayerCtr.enemy  = battleMonsterCtr;
            battleMonsterCtr.enemy = battlePlayerCtr;


            battlePlayerCtr.SetUpPropertyCalculator();
            battleMonsterCtr.SetUpPropertyCalculator();

            UpdateTriggeredCallBacks();

            StartCoroutine("AdjustAgentsAndCameraAndStartFight");
        }