public override void Write(BinaryWriter file) { emitterDelay.Write(file); emitterDelayLow.Write(file); useEmitterDelayRange.Write(file); useEmitterDelayOnce.Write(file); }
public override void Write(BinaryWriter file) { lods.Write(file); emitters.Write(file); autoHideDistance.Write(file); autoHideRange.Write(file); previewBackgroundColor.Write(file); previewShowGrid.Write(file); visibleThroughWalls.Write(file); prewarmingTime.Write(file); renderingPlane.Write(file); }
public override void Write(BinaryWriter file) { diffuseTexture.Write(file); normalTexture.Write(file); specularColor.Write(file); specularScale.Write(file); specularBase.Write(file); specularity.Write(file); additiveNormals.Write(file); diffuseRandomColor0.Write(file); diffuseRandomColor1.Write(file); subUVType.Write(file); }
public override void Write(BinaryWriter file) { material.Write(file); farZ.Write(file); nearZ.Write(file); ssize.Write(file); depthFadePower.Write(file); normalFadeBias.Write(file); normalFadeScale.Write(file); doubleSided.Write(file); projectionMode.Write(file); decalLifetime.Write(file); decalFadeTime.Write(file); decalFadeInTime.Write(file); projectOnlyOnStatic.Write(file); startScale.Write(file); scaleTime.Write(file); useVerticalProjection.Write(file); spawnPriority.Write(file); autoHideDistance.Write(file); spawnFrequency.Write(file); }
public override void Write(BinaryWriter file) { emitterDuration.Write(file); emitterDurationLow.Write(file); useEmitterDurationRange.Write(file); }