public override void Write(BinaryWriter file)
 {
     emitterDelay.Write(file);
     emitterDelayLow.Write(file);
     useEmitterDelayRange.Write(file);
     useEmitterDelayOnce.Write(file);
 }
Exemple #2
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 public override void Write(BinaryWriter file)
 {
     lods.Write(file);
     emitters.Write(file);
     autoHideDistance.Write(file);
     autoHideRange.Write(file);
     previewBackgroundColor.Write(file);
     previewShowGrid.Write(file);
     visibleThroughWalls.Write(file);
     prewarmingTime.Write(file);
     renderingPlane.Write(file);
 }
 public override void Write(BinaryWriter file)
 {
     diffuseTexture.Write(file);
     normalTexture.Write(file);
     specularColor.Write(file);
     specularScale.Write(file);
     specularBase.Write(file);
     specularity.Write(file);
     additiveNormals.Write(file);
     diffuseRandomColor0.Write(file);
     diffuseRandomColor1.Write(file);
     subUVType.Write(file);
 }
Exemple #4
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 public override void Write(BinaryWriter file)
 {
     material.Write(file);
     farZ.Write(file);
     nearZ.Write(file);
     ssize.Write(file);
     depthFadePower.Write(file);
     normalFadeBias.Write(file);
     normalFadeScale.Write(file);
     doubleSided.Write(file);
     projectionMode.Write(file);
     decalLifetime.Write(file);
     decalFadeTime.Write(file);
     decalFadeInTime.Write(file);
     projectOnlyOnStatic.Write(file);
     startScale.Write(file);
     scaleTime.Write(file);
     useVerticalProjection.Write(file);
     spawnPriority.Write(file);
     autoHideDistance.Write(file);
     spawnFrequency.Write(file);
 }
Exemple #5
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 public override void Write(BinaryWriter file)
 {
     emitterDuration.Write(file);
     emitterDurationLow.Write(file);
     useEmitterDurationRange.Write(file);
 }