static void Main(string[] args) { System.Console.WriteLine("*** *** *** *** *** *** *** *** *** ***"); Wizard hermione = new Wizard("Hermione"); Wizard millicent = new Wizard("Millicent"); hermione.heal(); hermione.fireball(millicent); System.Console.WriteLine("*** *** *** *** *** *** *** *** *** ***"); Ninja naruto = new Ninja("Naruto"); Ninja sakura = new Ninja("Sakura"); naruto.steal(sakura); naruto.get_away(); System.Console.WriteLine("*** *** *** *** *** *** *** *** *** ***"); Samurai masamune = new Samurai("Masamune"); Samurai hattori = new Samurai("Hattori"); hattori.death_blow(masamune); hattori.death_blow(masamune); masamune.meditate(); System.Console.WriteLine(Samurai.how_many()); }
static void Main(string[] args) { Human Ashe = new Human("Ashe"); Wizard Temo = new Wizard("Temo"); Ninja MasterYi = new Ninja("MasterYi"); Samurai Yasuo = new Samurai("Yasuo"); // ----------------------------------- Game to see points ---------------------- MasterYi.Steal(Temo); Console.WriteLine("MasterYi steals from {0}. {1} goes to MasterYi!", Temo.name, MasterYi.health); MasterYi.get_away(); Console.WriteLine("MasterYi tries to get away! Health decrease {0}", MasterYi.health); Temo.fireball(MasterYi); Console.WriteLine("Temo fire back at {0}, and {0} health decrease to {1}", MasterYi.name, MasterYi.health); Yasuo.meditate(); Console.WriteLine("Yasuo does not want to fight! His health is {0}", Yasuo.health); // Console.WriteLine(count); // Yasuo.how_many(); }