public override void onEnterTrigger(Trigger trigger, GameBase obj) { if (obj["client"].isObject() && obj["client.welcomed"].AsBool()) { message.MessageClient(obj["client"], "MsgItemPickup", "\\c1There\'s a platform in-front of you...Jump on."); obj["client.welcomed"] = "true"; } }
public virtual void onLeaveTrigger(Trigger trigger, GameBase obj){}
public virtual void onTickTrigger(Trigger trigger){}
public virtual void onEnterTrigger(Trigger trigger, GameBase obj){}