public override void onEnterTrigger(Trigger trigger, GameBase obj)
 {
     if (obj["client"].isObject() && obj["client.welcomed"].AsBool())
         {
         message.MessageClient(obj["client"], "MsgItemPickup", "\\c1There\'s a platform in-front of you...Jump on.");
         obj["client.welcomed"] = "true";
         }
 }
public virtual  void onLeaveTrigger(Trigger trigger, GameBase obj){}
public virtual  void onTickTrigger(Trigger trigger){}
public virtual  void onEnterTrigger(Trigger trigger, GameBase obj){}