protected override void Initialize() { base.Initialize(); Loader.Initialize(Content); spriteBatch = new SpriteBatch(GraphicsDevice); GeneralManager.Initialize(); }
protected override void Draw(GameTime gameTime) { base.Draw(gameTime); GraphicsDevice.Clear(Color.Black); GeneralManager.Draw(gameTime, spriteBatch); }
protected override void Update(GameTime gameTime) { base.Update(gameTime); GeneralManager.Update(gameTime); }