/// <summary> /// Create a new TEAMS object. /// </summary> /// <param name="yEAR">Initial value of the YEAR property.</param> /// <param name="tEAMID">Initial value of the TEAMID property.</param> /// <param name="nAME">Initial value of the NAME property.</param> /// <param name="cONFERENCEID">Initial value of the CONFERENCEID property.</param> /// <param name="dIVISIONID">Initial value of the DIVISIONID property.</param> /// <param name="rANK">Initial value of the RANK property.</param> /// <param name="pLAYOFF">Initial value of the PLAYOFF property.</param> /// <param name="gAMES">Initial value of the GAMES property.</param> /// <param name="wINS">Initial value of the WINS property.</param> /// <param name="lOSSES">Initial value of the LOSSES property.</param> /// <param name="tIES">Initial value of the TIES property.</param> public static TEAMS CreateTEAMS(global::System.Int32 yEAR, global::System.String tEAMID, global::System.String nAME, global::System.String cONFERENCEID, global::System.String dIVISIONID, global::System.Int32 rANK, global::System.String pLAYOFF, global::System.Int32 gAMES, global::System.Int32 wINS, global::System.Int32 lOSSES, global::System.Int32 tIES) { TEAMS tEAMS = new TEAMS(); tEAMS.YEAR = yEAR; tEAMS.TEAMID = tEAMID; tEAMS.NAME = nAME; tEAMS.CONFERENCEID = cONFERENCEID; tEAMS.DIVISIONID = dIVISIONID; tEAMS.RANK = rANK; tEAMS.PLAYOFF = pLAYOFF; tEAMS.GAMES = gAMES; tEAMS.WINS = wINS; tEAMS.LOSSES = lOSSES; tEAMS.TIES = tIES; return(tEAMS); }
/// <summary> /// Create a new TEAMS object. /// </summary> /// <param name="yEAR">Initial value of the YEAR property.</param> /// <param name="tEAMID">Initial value of the TEAMID property.</param> /// <param name="nAME">Initial value of the NAME property.</param> /// <param name="cONFERENCEID">Initial value of the CONFERENCEID property.</param> /// <param name="dIVISIONID">Initial value of the DIVISIONID property.</param> /// <param name="rANK">Initial value of the RANK property.</param> /// <param name="pLAYOFF">Initial value of the PLAYOFF property.</param> /// <param name="gAMES">Initial value of the GAMES property.</param> /// <param name="wINS">Initial value of the WINS property.</param> /// <param name="lOSSES">Initial value of the LOSSES property.</param> /// <param name="tIES">Initial value of the TIES property.</param> public static TEAMS CreateTEAMS(global::System.Int32 yEAR, global::System.String tEAMID, global::System.String nAME, global::System.String cONFERENCEID, global::System.String dIVISIONID, global::System.Int32 rANK, global::System.String pLAYOFF, global::System.Int32 gAMES, global::System.Int32 wINS, global::System.Int32 lOSSES, global::System.Int32 tIES) { TEAMS tEAMS = new TEAMS(); tEAMS.YEAR = yEAR; tEAMS.TEAMID = tEAMID; tEAMS.NAME = nAME; tEAMS.CONFERENCEID = cONFERENCEID; tEAMS.DIVISIONID = dIVISIONID; tEAMS.RANK = rANK; tEAMS.PLAYOFF = pLAYOFF; tEAMS.GAMES = gAMES; tEAMS.WINS = wINS; tEAMS.LOSSES = lOSSES; tEAMS.TIES = tIES; return tEAMS; }
/// <summary> /// Deprecated Method for adding a new object to the TEAMS EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToTEAMS(TEAMS tEAMS) { base.AddObject("TEAMS", tEAMS); }