void Awake() { DontDestroyOnLoad(gameObject); console.Initialize(); console.SetTitle(Title); Application.logMessageReceived += HandleLog; Debug.Log("[Info] Console Started"); }
void OnEnable() { DontDestroyOnLoad(gameObject); console.Initialize(); console.SetTitle("Game Station 13 Server"); input.OnInputText += OnInputText; Application.RegisterLogCallback(HandleLog); Debug.Log("Console Started"); }
// // Create console window, register callbacks // void Awake() { DontDestroyOnLoad(gameObject); console.Initialize(); console.SetTitle("UDynNet POC Server"); input.OnInputText += OnInputText; networkManager = gameObject.GetComponent <NakNetworkManager>(); Application.logMessageReceived += HandleLog; Debug.Log("Console Started"); }
// // Create console window, register callbacks // void Awake() { #if SERVER DontDestroyOnLoad(gameObject); system = GetComponent <ConsoleSystem>(); console.Initialize(); console.SetTitle("Server"); input.OnInputText += OnInputText; Application.RegisterLogCallback(HandleLog); #endif }
// // Create console window, register callbacks // void Start() { Utilities.DontDestroyOnLoad(this.gameObject); console.Initialize(); console.SetTitle("Dedicated Server Console"); input.OnInputText += OnInputText; Application.logMessageReceived += HandleLog; Debug.Log("Console Started"); consoleStarted = true; }
void Awake() { DontDestroyOnLoad(gameObject); console.Initialize(); console.SetTitle("Fragsurf Server"); input.OnInputText += OnInputText; Application.SetStackTraceLogType(LogType.Log, StackTraceLogType.None); Application.SetStackTraceLogType(LogType.Error, StackTraceLogType.ScriptOnly); //Application.logMessageReceived += HandleLog; DevConsole.OnMessageLogged += FSConsole_OnMessageLogged; Debug.Log("Console Started"); }
void Awake() { DontDestroyOnLoad(gameObject); console.Initialize(); console.SetTitle("Celtic Survival Master Server"); input.OnInputText += OnInputText; Application.logMessageReceived += HandleLog; Debug.Log("**************************************************"); Debug.Log("* Celtic Survival Master Server 1.0 *"); Debug.Log("* Copyright 2016 Idiosyncratic Games *"); Debug.Log("**************************************************"); server.InitializeServer(); }
void StartConsoleServer() { // Initialize our console. console.Initialize(); // Set initial console title. console.SetTitle("Server"); // Add input listener. input.OnInputText += OnInputText; // Add output listener. Application.logMessageReceived += HandleLog; // Check for invalid server configuration. if (!(serverID >= 0 && serverID < serverConfigurations.Count)) { Debug.LogError("Invalid server configuration ID."); return; } // Get server configuration for ID. ServerConfiguration config = serverConfigurations[serverID]; // Make sure configuration is not empty. if (config == null) { Debug.LogError("Server configuration not valid (ID: " + serverID + ")."); return; } // Check for custom port. if (!customPort) { // Assign default port. serverPort = config.port; } // Assign title for configuration. console.SetTitle("(MMO) - " + config.name); Debug.LogWarning("Empty MMO RPG Server ~ " + config.name); Debug.Log("Configuration ID: " + serverID.ToString() + " on Port: " + serverPort.ToString()); Debug.Log("Starting server scene \"" + config.onlineSceneName + "\""); // Load our offline scene. SceneManager.LoadScene("Offline"); // Instantiate network manager GameObject networkManagerObject = Instantiate(networkManagerPrefab); // Get network manager component. networkManager = networkManagerObject.GetComponent <MMOManager>(); // Assign values to network manager. networkManager.networkPort = serverPort; networkManager.onlineScene = config.onlineSceneName; // Attempt to start network manager server. if (networkManager.StartServer()) { Debug.Log("Network manager spawned and server was started!"); } }