public PointF Warp(float srcX, float srcY) { if (Isdirty) { computeWarp(); } return(Warper.Warp(m_WarpMatrix, srcX, srcY)); }
private PointF getWarpedCoordinates(WiimoteState i_State) { int rawX = i_State.IRState.RawX1; int rawY = i_State.IRState.RawY1; PointF coordinates = m_Warper.Warp(rawX, rawY); coordinates = m_Smoother.GetSmoothedCursor(coordinates); return(coordinates); }