Example #1
0
 public PointF Warp(float srcX, float srcY)
 {
     if (Isdirty)
     {
         computeWarp();
     }
     return(Warper.Warp(m_WarpMatrix, srcX, srcY));
 }
Example #2
0
        private PointF getWarpedCoordinates(WiimoteState i_State)
        {
            int    rawX        = i_State.IRState.RawX1;
            int    rawY        = i_State.IRState.RawY1;
            PointF coordinates = m_Warper.Warp(rawX, rawY);

            coordinates = m_Smoother.GetSmoothedCursor(coordinates);
            return(coordinates);
        }