/// <summary> /// Create a new Badge object. /// </summary> /// <param name="id">Initial value of the Id property.</param> /// <param name="winsNeeded">Initial value of the WinsNeeded property.</param> /// <param name="streakNeeded">Initial value of the StreakNeeded property.</param> /// <param name="losesNeeded">Initial value of the LosesNeeded property.</param> /// <param name="createdOn">Initial value of the CreatedOn property.</param> /// <param name="updatedOn">Initial value of the UpdatedOn property.</param> public static Badge CreateBadge(global::System.Int32 id, global::System.Int32 winsNeeded, global::System.Int32 streakNeeded, global::System.Int32 losesNeeded, global::System.DateTime createdOn, global::System.DateTime updatedOn) { Badge badge = new Badge(); badge.Id = id; badge.WinsNeeded = winsNeeded; badge.StreakNeeded = streakNeeded; badge.LosesNeeded = losesNeeded; badge.CreatedOn = createdOn; badge.UpdatedOn = updatedOn; return badge; }
/// <summary> /// Deprecated Method for adding a new object to the Badges EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToBadges(Badge badge) { base.AddObject("Badges", badge); }