public static Item ItemGen(string itemType) { Random r = new Random(); string[] HealthItems = { "Fat Slug", "Donkey Teeth", "Ibrahim Moizoos' Bubblegum", "Hardunkichud's Cereal" }; string[] ArmorItems = { "Smoochie-Wallace Dinner Plate", "D'Jasper Probincrux Raincoat Juice", "Davoin Shower-Handel's Secret Helmet Sweat", "Quatro Quatro's Thick Skin Serum" }; string[] MagicItems = { "Saggitariutt Jefferspin's Chapstick", "Hingle McCringleberry's Super Serum", "Scoisch \"Velociraptor\" Maloish's Popcorn", "Beezer Twelve Washingbeard's Grand Soup" }; int healthItem = r.Next(HealthItems.Length); int armorItem = r.Next(ArmorItems.Length); int magicItem = r.Next(MagicItems.Length); string hItem = HealthItems[healthItem]; string aItem = ArmorItems[armorItem]; string mItem = MagicItems[magicItem]; if (itemType == "health") { HealthPotion healthPotion = new HealthPotion(hItem); return(healthPotion); } else if (itemType == "armor") { ArmorPotion armorPotion = new ArmorPotion(aItem); return(armorPotion); } else if (itemType == "magic") { MagicPotion magicPotion = new MagicPotion(mItem); return(magicPotion); } else { return(null); } }
public static Item ItemGen(string itemType) { Random r = new Random(); string[] HealthItems = { "Health Potion" }; string[] ArmorItems = { "Armor Buff" }; string[] MagicItems = { "Magic Potion" }; int healthItem = r.Next(HealthItems.Length); int armorItem = r.Next(ArmorItems.Length); int magicItem = r.Next(MagicItems.Length); string hItem = HealthItems[healthItem]; string aItem = ArmorItems[armorItem]; string mItem = MagicItems[magicItem]; if (itemType == "health") { HealthPotion healthPotion = new HealthPotion(hItem); return(healthPotion); } else if (itemType == "armor") { ArmorPotion armorPotion = new ArmorPotion(aItem); return(armorPotion); } else if (itemType == "magic") { MagicPotion magicPotion = new MagicPotion(mItem); return(magicPotion); } else { return(null); } }