コード例 #1
0
        private void Loaded()
        {
            WeaponSharpeningStone.Initialize(
                SHARPENING_STONE_ID,
                settings.Get <int>(Settings.STONE_COST),
                settings.Get <float>(Settings.STONE_WEIGHT)
                );

            PhysicalImbueEffect.Initialize();
        }
コード例 #2
0
        internal void Awake()
        {
            settings = new Settings();
            settings.config.OnSettingsSaved  += Config_OnSettingsSaved;
            settings.config.OnSettingsLoaded += Config_OnSettingsLoaded;

            PhysicalImbueEffect.Setup();

            SL.OnPacksLoaded += Loaded;
            SL.OnSceneLoaded += OnSceneChange;
        }