private void Loaded() { WeaponSharpeningStone.Initialize( SHARPENING_STONE_ID, settings.Get <int>(Settings.STONE_COST), settings.Get <float>(Settings.STONE_WEIGHT) ); PhysicalImbueEffect.Initialize(); }
internal void Awake() { settings = new Settings(); settings.config.OnSettingsSaved += Config_OnSettingsSaved; settings.config.OnSettingsLoaded += Config_OnSettingsLoaded; PhysicalImbueEffect.Setup(); SL.OnPacksLoaded += Loaded; SL.OnSceneLoaded += OnSceneChange; }