コード例 #1
0
        public void Execute(List <string> param, ObjModel model)
        {
            var vertices = param.ConvertAll <ObjVertex>(
                (str) => {
                var vertex = ObjVertex.Parse(model.CurrentMesh, str);
                for (int i = 0; i < vertex.attrIndex.Length; i++)
                {
                    vertex.attrIndex[i] -= 1;
                }
                return(vertex);
            }
                );

            if (vertices.Count > 0)
            {
                if (model.CurrentMesh.vertexVaiidFlag == 0)
                {
                    model.CurrentMesh.vertexVaiidFlag = vertices[0] != null ? vertices[0].GetValidFlag() : 0;
                }
                if (model.CurrentMesh.vertexVaiidFlag == 0)
                {
                    return;
                }
                AddNewFace(model.CurrentMesh, vertices);
            }
        }
コード例 #2
0
ファイル: Utils.cs プロジェクト: isncg/WavefrontObjSharp
        public static string Dump(this ObjVertex vertex)
        {
            StringBuilder sb = new StringBuilder();

            sb.Append("[");
            int count = vertex.attrIndex.Length;

            for (int i = 0; i < count; i++)
            {
                sb.Append(string.Format("<{0}>", vertex.attrIndex[i]));
            }
            sb.Append("]");
            return(sb.ToString());
        }
コード例 #3
0
 static int GetCornerIndex(Mesh mesh, ObjVertex vertex, bool addNewCorner = true)
 {
     for (int i = 0; i < mesh.objVertexList.Count; i++)
     {
         if (mesh.objVertexList[i].Equals(vertex))
         {
             return(i);
         }
     }
     if (addNewCorner)
     {
         mesh.objVertexList.Add(vertex);
         return(mesh.objVertexList.Count - 1);
     }
     return(-1);
 }
コード例 #4
0
        public List <ParamVector[]> Select(params string[] attrNames)
        {
            List <ParamVector[]> result = new List <ParamVector[]>();
            int vertexCount             = objVertexList.Count;

            if (attrNames == null)
            {
                attrNames = this.attrNames.ToArray();
            }
            int vectorRowLength = attrNames.Length;

            for (int cornerIndex = 0; cornerIndex < vertexCount; cornerIndex++)
            {
                ParamVector[] vectorRow = new ParamVector[vectorRowLength];
                ObjVertex     objVertex = objVertexList[cornerIndex];

                for (int i = 0; i < vectorRow.Length; i++)
                {
                    string componentName = attrNames[i];
                    int    nameIndex     = this.attrNames.FindIndex(str => str == componentName);
                    if (nameIndex >= 0 && nameIndex < objVertex.attrIndex.Length)
                    {
                        int componentIndex = objVertex.attrIndex[nameIndex];
                        var componentList  = data[componentName];
                        if (componentIndex >= 0 && componentIndex < componentList.Count)
                        {
                            vectorRow[i] = componentList[componentIndex];
                        }
                        else
                        {
                            vectorRow[i] = null;
                        }
                    }
                    else
                    {
                        vectorRow[i] = null;
                    }
                }
                result.Add(vectorRow);
            }
            return(result);
        }
コード例 #5
0
        static bool VerifyVertex(Mesh mesh, ObjVertex vertex, ulong flag = 0)
        {
            if (flag == 0)
            {
                flag = mesh.vertexVaiidFlag;
            }
            if (vertex.GetValidFlag() != flag)
            {
                return(false);
            }
            int componentCount = mesh.attrCount;

            for (int i = 0; i < componentCount; i++)
            {
                if (vertex.attrIndex[i] >= mesh.data[mesh.attrNames[i]].Count)
                {
                    return(false);
                }
            }
            return(true);
        }