public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt64(64); Field2 = buffer.ReadCharArray(512); Field3 = buffer.ReadInt64(64); Field4 = buffer.ReadCharArray(512); Field5 = buffer.ReadInt(32); Field6 = new UIStyle(); Field6.Parse(buffer); Field7 = new UIAnimationElements(); Field7.Parse(buffer); }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; Field0 = stream.ReadValueS32(); stream.Position = offset + 8; Field1 = stream.ReadValueS64(); stream.Position = offset + 16; Field2 = stream.ReadString(512); stream.Position = offset + 528; Field3 = stream.ReadValueS64(); stream.Position = offset + 536; Field4 = stream.ReadString(512); stream.Position = offset + 1048; Field5 = stream.ReadValueS32(); stream.Position = offset + 1056; Field6 = new UIStyle(); Field6.FileRead(stream, stream.Position); stream.Position = offset + 1664; Field7 = new UIAnimationElements(); Field7.FileRead(stream, stream.Position); }