コード例 #1
0
        private static void PromoteSkill(Person p, SkillType st, ref int xp, int max)
        {
            Skill sk = p.Skills.GetByType(st);

            if (sk.Level < max)
            {
                Skill base_sk = null;
                if (st.BasedOn != null)
                {
                    base_sk = p.Skills.GetByType(st.BasedOn);
                    if (base_sk == null)
                    {
                        base_sk = p.AddSkill(st.BasedOn);
                    }
                }

                int promote = 0;
                while (true)
                {
                    promote = Math.Min(xp, max - sk.Level);
                    if (promote > 0 && base_sk != null && base_sk.Level < sk.Level + promote)
                    {
                        PromoteSkill(p, base_sk.Type, ref xp, base_sk.Level + 1);
                    }
                    else
                    {
                        break;
                    }
                }

                sk.Level += promote;
                xp       -= promote;
            }

            // Add skills based on this, if maximum level reached
            if (sk.Level >= 100)
            {
                foreach (SkillType st2 in SkillType.List)
                {
                    if (st2.BasedOn != st || p.Skills.GetByType(st2) != null || st2.Special)
                    {
                        continue;
                    }
                    p.AddSkill(st2);
                }
            }
        }
コード例 #2
0
ファイル: Request.cs プロジェクト: pbem-games/wasteland
        public static void Load(string folder)
        {
            if (folder == "")
            {
                folder = Directory.GetCurrentDirectory();
            }
            DirectoryInfo di = new DirectoryInfo(folder);

            foreach (FileInfo fi in di.GetFiles("request.*"))
            {
                TextReader tr = new StreamReader(fi.FullName, Encoding.GetEncoding(1251));

                string email        = "";
                string faction_name = "Faction";
                string gender       = "MAN";
                string chosen_name  = NameGenerator.Name(gender);
                Lang   lng          = Lang.En;
                bool   body         = false;

                while (true)
                {
                    string s = tr.ReadLine();
                    if (s == null)
                    {
                        break;
                    }
                    if (s.Trim() == "")
                    {
                        body = true;
                    }

                    if (s.IndexOf(":") == -1)
                    {
                        continue;
                    }
                    string name = s.Substring(0, s.IndexOf(":")).ToLower();
                    string val  = s.Substring(s.IndexOf(":") + 2);

                    if (name == "from")
                    {
                        email = val;
                    }

                    if (!body)
                    {
                        continue;
                    }

                    if (name == "faction")
                    {
                        faction_name = val;
                    }
                    if (name == "chosen" && val.ToLower() == "woman")
                    {
                        gender = "WOMA";
                    }
                    if (name == "name")
                    {
                        chosen_name = val;
                    }
                    if (name == "language" && val.ToLower() == "ru")
                    {
                        lng = Lang.Ru;
                    }
                }
                tr.Close();

                if (email != "")
                {
                    // Create new faction
                    Faction f = new Faction();
                    f.Email        = email;
                    f.Name         = faction_name;
                    f.Options.Lang = lng;
                    for (int i = 0; i < 6; i++)
                    {
                        f.Password += (Char)('a' + Constants.Random('z' - 'a'));
                    }

                    // Select region with less faction players and monsters and more wanderers
                    Region r               = Map.Regions[Constants.Random(Map.Regions.Count)];
                    int    with_faction    = 0;
                    int    without_faction = 0;
                    foreach (Person p in r.Persons)
                    {
                        if (!p.Faction.IsNPC || p.Man.IsMonster)
                        {
                            with_faction++;
                        }
                        else
                        {
                            without_faction++;
                        }
                    }

                    int j     = Map.Regions.IndexOf(r);
                    int start = j;
                    while (true)
                    {
                        j++;
                        if (j >= Map.Regions.Count)
                        {
                            j = 0;
                        }
                        if (j == start)
                        {
                            break;
                        }
                        Region r2 = Map.Regions[j];
                        if (r2._radiation >= 90 || r2.Radiation >= 90 || !r2.Terrain.Walking)
                        {
                            continue;
                        }
                        int with_faction2    = 0;
                        int without_faction2 = 0;
                        foreach (Person p in r2.Persons)
                        {
                            if (!p.Faction.IsNPC || p.Man.IsMonster)
                            {
                                with_faction2++;
                            }
                            else
                            {
                                without_faction2++;
                            }
                        }

                        if (with_faction2 < with_faction ||
                            (with_faction2 == with_faction && without_faction2 > without_faction))
                        {
                            r               = r2;
                            with_faction    = with_faction2;
                            without_faction = without_faction2;
                        }
                    }

                    if (r._radiation >= 90 || !r.Terrain.Walking)
                    {
                        throw new Exception("What region you picked you?");
                    }

                    // Create Chosen One
                    Person chosen = new Person(f, r);
                    chosen.Chosen   = true;
                    chosen.Name     = chosen_name;
                    chosen.Avoiding = true;

                    chosen.AddItems(ItemType.Get(gender), 1);
                    foreach (Item itm in DataFile.ChosenItems)
                    {
                        chosen.AddItems(itm.Type, itm.Amount);
                    }
                    foreach (Skill sk in DataFile.ChosenSkills)
                    {
                        chosen.AddSkill(sk.Type).Level = sk.Level;
                    }

                    // Show all buildable objects
                    foreach (Skill sk in chosen.Skills)
                    {
                        foreach (BuildingType bt in BuildingType.List)
                        {
                            if (!bt.NoBuild && bt.Materials.Count > 0 &&
                                bt.Materials[0].Type.InstallSkill.Type == sk.Type)
                            {
                                f.ShowBuilding(bt);
                            }
                        }
                    }

                    Console.WriteLine("..Faction created for " + email);
                }
            }
        }