public IEnumerable<MoveType> CalculateMoves(Piece piece, GameField gameField) { return new List<MoveType>(); }
/// <summary> /// Sets the gamefield for the given player. /// </summary> /// <param name="player">The player.</param> /// <param name="field">The field.</param> public void SetField(string player, GameField field) { FindPlayer(player).GameField = field; }