public IEnumerable<MoveType> CalculateMoves(Piece piece, GameField gameField)
 {
     return new List<MoveType>();
 }
 /// <summary>
 /// Sets the gamefield for the given player. 
 /// </summary>
 /// <param name="player">The player.</param>
 /// <param name="field">The field.</param>
 public void SetField(string player, GameField field)
 {
     FindPlayer(player).GameField = field;
 }