public CreateAccountMenu(WSOGame theGame, Client theClient) { myGame = theGame; netClient = theClient; _email = ""; _password = ""; }
public CharacterCreateMenu(WSOGame theGame, Client theClient) { myGame = theGame; netClient = theClient; characterRace = Race.Human; hairStyleID = 0; hairColorID = 0; faceStyleID = 0; shirtStyleID = 0; shirtColorID = 0; legsStyleID = 0; legsColorID = 0; skinColorID = 0; spr_HeadSprite = myGame.graphicsManager.Heads[(byte)characterRace][hairStyleID]; spr_TorsoSprite = myGame.graphicsManager.Torsos[(byte)characterRace][shirtStyleID]; spr_LegsSprite = myGame.graphicsManager.Legs[(byte)characterRace][legsStyleID]; spr_FootSprite = myGame.graphicsManager.Feet[(byte)characterRace][legsStyleID]; spr_ArmsSprite = myGame.graphicsManager.Arms[(byte)characterRace][shirtStyleID]; spr_Shadow = myGame.graphicsManager.Shadow; characterPosition = new Vector2(520, 431); characterSlot = 0; }
public CharacterSelectionMenu(WSOGame theGame, Client theClient) { myGame = theGame; netClient = theClient; characterTiles = new List<CharacterTile>(); characterDataLoaded = false; netClient.SendAccountCharacterDataRequest(); }
public CreateAccountMenu(WSOGame theGame, Client theClient, string[] args) { myGame = theGame; netClient = theClient; if (args != null && args.Length == 2) { _email = args[0]; _password = args[1]; } else { _email = ""; _password = ""; } }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { netClient = new Client(this); SwitchState(GameState.Login_Menu); base.Initialize(); }
public LoginMenu(WSOGame theGame, Client theClient) { myGame = theGame; netClient = theClient; //myContentManager = theContentManager(); }