static void AddStamina(Character owner, int value) { owner.AddStatMod(StatType.Stamina, value); }
static void AddSpirit(Character owner, int value) { owner.AddStatMod(StatType.Spirit, value); }
static void AddStrength(Character owner, int value) { owner.AddStatMod(StatType.Strength, value); }
static void AddIntellect(Character owner, int value) { owner.AddStatMod(StatType.Intellect, value); }
static void AddAgility(Character owner, int value) { owner.AddStatMod(StatType.Agility, value); }