public static void ShowWarUnitRequest(IRealmClient client, RealmPacketIn packet) { if (!client.ActiveCharacter.IsAsda2BattlegroundInProgress) { return; } Asda2BattlegroundHandler.SendWarTeamListResponse(client.ActiveCharacter); }
public static void ShowWarUnitRequest(IRealmClient client, RealmPacketIn packet) { if (!client.ActiveCharacter.IsAsda2BattlegroundInProgress) { return; } Asda2BattlegroundHandler.SendWarTeamListResponse(client.ActiveCharacter); }